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Review paper

PHASES OF GAMIFYING CROATIAN WEB DICTIONARIES (THE EXAMPLE OFMREŽNIK)

By
Josip Mihaljević
Josip Mihaljević
Editor: Enes Prasko

Abstract

This paper focuses on the phases of gamifying Mrežnik. The gamification process was conducted
at the Institute of Croatian Language and Linguistics on the project Croatian Web-Dictionary –
Mrežnik. The games can help players in learning specific language and dictionary contents. Mrežnik
consists of three modules: the module for adult native speakers of Croatian with 10,000 entries, the
module for schoolchildren with 3,000 entries, and the module for non-native speakers with 1,000 entries.
Some games based on the dictionary content for all three models were developed, and some are still in
the development phase. A conceptual framework for gamification was created in parallel to creating
these games and includes planning, developing, testing, and implementing the games within the
dictionary. The first step was identifying game types and gamification elements present in dictionaries
and other lexicographic publications. Before creating dictionary games for the Mrežnik project, the
types of educational games and gamification elements used on websites of lexicographic publications
were identified (183 web dictionaries and 76 encyclopedias were analyzed). After identifying all possible
game types for learning many different types of dictionary content, the next step involved the design and
later development of the first versions of dictionary games which contain basic gamification elements
such as scoring, leaderboards, levels, time limits, and badges. The next step involved game testing,
which was done with two groups of foreign students learning Croatian. The results of the conducted
research showed that games can help students learn Croatian as a foreign (other) language. The games
for children were presented to groups of elementary school students visiting the Institute of Croatian
Language and Linguistics. Based on users' feedback, the games were later

Citation

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. 

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